TriggerClientEvent
Server-Side Function
Server-Side
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C#
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Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use mp.events.callRemote("MyEvent", 1, 2, 3);
Syntax
void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);
Required Arguments
- player: parameter input should be in Client type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");
Changelog
Version |
Description
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1.0 |
Release.
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References