Synchronized Types

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Synchronized Types

The following types can be serialized to and from clients:

  • Standard types
    • int
    • uint
    • string
    • float
    • double
    • bool
    • IList (Note: For example, List<string>. This is not the same as string[]!)
  • API types
  • Internal API types
    • LocalPlayerArgument
    • OpponentPedHandleArgument
    • LocalGamePlayerArgument
    • EntityArgument
    • EntityPointerArgument