OnPlayerDamage
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OnPlayerDamageServer-Side Function
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This event is triggered when a player's health or armor changes.
Attribute
[ServerEvent(Event.PlayerDamage)]
Required Parameters
- Client: the player.
- float: Health loss.
- float: Armor loss.
Usage example(s)
[ServerEvent(Event.PlayerDamage)] public void OnPlayerDamage(Client player, float healthLoss, float armorLoss) { // Some code }
Changelog
Version | Description |
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1.0 | Release. |