This function will tell you if the player has the seatbelt on or not.
|WARNING: This function is synchronous and could take a long time to return. Do not use this if your resource is not multithreaded.
If you know what you're doing and want to use this function anyway, consider reading Meta.xml for more information about multithreaded resources.
bool NAPI.Player.GetPlayerSeatbelt(Client player);
- player: parameter input should be in Client type.
NOTE: This function returns data in bool type.