Entity
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Entity class
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The Entity class represent an entity in your server.
Using
GTANetworkServer.Entity
using GTANetworkServer;
Entity Properties
Name | Type | Accessibility | Description |
---|---|---|---|
handle | GTANetworkShared.NetHandle | Writeable | ? |
Value | Int32 | Read-Only | Id of the entity |
freezePosition | Boolean | Writeable-Only | ? |
position | GTANetworkShared.Vector3 | Writeable | ? |
rotation | GTANetworkShared.Vector3 | Writeable | ? |
IsNull | Boolean | Read-Only | ? |
exists | Boolean | Read-Only | ? |
type | GTANetworkShared.EntityType | Read-Only | ? |
transparency | Int32 | Writeable | ? |
dimension | Int32 | Writeable | ? |
invincible | Boolean | Writeable | ? |
collisionless | Boolean | Writeable | ? |
model | Int32 | Read-Only | ? |
Entity Methods
Name | Return | Parameters | Description |
---|---|---|---|
get_handle() | GTANetworkShared.NetHandle | ? | |
get_Value() | Int32 | ? | |
op_Implicit() | GTANetworkShared.NetHandle | GTANetworkServer.Entity c | ? |
GetHashCode() | Int32 | ? | |
Equals() | Boolean | System.Object obj | ? |
op_Equality() | Boolean | GTANetworkServer.Entity left, GTANetworkServer.Entity right | ? |
op_Inequality() | Boolean | GTANetworkServer.Entity left, GTANetworkServer.Entity right | ? |
set_freezePosition() | Void | Boolean value | ? |
set_position() | Void | GTANetworkShared.Vector3 value | ? |
get_position() | GTANetworkShared.Vector3 | ? | |
set_rotation() | Void | GTANetworkShared.Vector3 value | ? |
get_rotation() | GTANetworkShared.Vector3 | ? | |
get_IsNull() | Boolean | ? | |
get_exists() | Boolean | ? | |
get_type() | GTANetworkShared.EntityType | ? | |
set_transparency() | Void | Int32 value | ? |
get_transparency() | Int32 | ? | |
set_dimension() | Void | Int32 value | ? |
get_dimension() | Int32 | ? | |
set_invincible() | Void | Boolean value | ? |
get_invincible() | Boolean | ? | |
set_collisionless() | Void | Boolean value | ? |
get_collisionless() | Boolean | ? | |
get_model() | Int32 | ? | |
delete() | Void | ? | |
movePosition() | Void | GTANetworkShared.Vector3 target, Int32 duration | ? |
moveRotation() | Void | GTANetworkShared.Vector3 target, Int32 duration | ? |
attachTo() | Void | GTANetworkShared.NetHandle entity, String bone, GTANetworkShared.Vector3 offset, GTANetworkShared.Vector3 rotation | ? |
detach() | Void | ? | |
detach() | Void | Boolean resetCollision | ? |
createParticleEffect() | Void | String ptfxLib, String ptfxName, GTANetworkShared.Vector3 offset, GTANetworkShared.Vector3 rotation, System.Single scale, Int32 bone | ? |
setSyncedData() | Void | String key, System.Object value | ? |
getSyncedData() | System.Object | String key | ? |
resetSyncedData() | Void | String key | ? |
hasSyncedData() | Boolean | String key | ? |
setData() | Void | String key, System.Object value | ? |
getData() | System.Object | String key | ? |
resetData() | Void | String key | ? |
hasData() | Boolean | String key | ? |
ToString() | String | ? | |
GetType() | System.Type | ? |