CreateProjectile
From GTA Network Wiki
CreateProjectileServer-Side Function
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Function Description
Syntax
void NAPI.Explosion.CreateProjectile(WeaponHash weapon, Vector3 start, Vector3 target, int damage, float speed = -1, uint dimension = NAPI.GlobalDimension);
Required Arguments
- weapon: parameter input should be in WeaponHash type.
- start: parameter input should be in Vector3 type.
- target: parameter input should be in Vector3 type.
- damage: parameter input should be in int type.
Optional Arguments
- speed: parameter input should be in float type.
- dimension: parameter input should be in uint type.
Usage example(s)
Example Description
NAPI.Explosion.CreateProjectile(weapon, start, target, damage);
Changelog
Version | Description |
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1.0 | Release. |