AttachEntityToEntity
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AttachEntityToEntityServer-Side Function
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Attaches an entity to another one. Can later be detached using DetachEntity.
Syntax
void NAPI.Entity.AttachEntityToEntity(NetHandle entity, NetHandle entityTarget, string bone, Vector3 positionOffset, Vector3 rotationOffset);
Required Arguments
- entity: parameter input should be in NetHandle type.
- entityTarget: parameter input should be in NetHandle type.
- bone: parameter input should be in string type.
- positionOffset: parameter input should be in Vector3 type.
- rotationOffset: parameter input should be in Vector3 type.
Usage example(s)
// Get temporary position to create the model. var position = NAPI.Entity.GetEntityPosition(player); // Create drug pack model. var model = NAPI.Object.CreateObject(-1964997422, position, new Vector3()); // Drug package (prop_drug_package_02). // Attach created model to the player's hand. NAPI.Entity.AttachEntityToEntity(model, client, "IK_R_Hand", new Vector3(), new Vector3());
Special note: To attach an Entity to an Object, use "0" as the bone value.
Changelog
Version | Description |
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1.0 | Release. |